I'm just wastin' away without a good game of cards to play. Talk to a poker aficionado in the The Grub n Grog Tavern 0/1 East Freeportīluffing Betty says, 'Ignore me. However, it looks like the painting isn't present. There's nothing like some good grub at Grub n Grog Tavern. Grub n Grog Tavern is on the east side of the city on the north dock. Try to find the painting in The Grub n Grog Tavern 0/1 East Freeport Your task 'Paintings Playing Poker' has been updated. Upon the wall is a painting of a few tassels playing poker with each other. CTRL F Shania Tassel to find it.Īh! Tassel's Tavern. Tassel's Tavern is not far from the west gate, on the south side of the city. Try to find the painting in Tassel's Tavern 0/1 West Freeport Use the /waypoint command on the locations to find them. Of course, if more were taken down, can ya let me know? I kinda miss 'em all.' 'Take note of these and check out their paintings. You have been assigned the task 'Paintings Playing Poker'.īig Slick Jones says, 'Great.' He passes over a card the size of a playing card, with a formal listing of all the great poker spots throughout Norrath. Would you be able to check out the various n' go see if they're still up?' I haven't gone on the full tour in some time. This fine town used to have a few, but it appears they haven't been brought back after renovations. 'Twas quite amusing for a young mind.'īig Slick Jones says, 'Well, a lot of the pubs have their own little mascots, you could say. The slingers would tell stories about those birds. Say, do you like ?'īig Slick Jones says, 'I thought you would! What got me going in the game way back in my youngin' days was going to my hometown's pub, a hot spot for poker games, and seeing the painting of the playing poker. My name is Big Slick Jones, named for big risks and bigger rewards in the land of the professional card slingers. He is on the find tool CTRL F.īig Slick Jones says, 'Hey there, partner. Would have liked it to open by default on one of the tabs already open, or for them at least to be more noticeable.This is a 23rd anniversary task that starts with Big Slick Jones outside the gate of West Freeport at /waypoint 7, 147, -53. When I first encountered the shop I closed it because that was the only button I noticed. The damage log feels like it should be a tool of last resort minimized or at least significantly shrunk by default for the hardcore players to deep dive, but not to get the key info. A few times I had to resort to the damage log to figure out what happened. Doing more to visually communicate what ability the enemy chose (eg doing some animation on the card they use - especially confused me when the cyclops would blink), how much damage was blocked (eg that information being displayed similar to when I get poisoned) etc. Making it more obvious how much damage/block an ability does (I eventually noticed the Sigma gets swapped out for the value when you select cards, but I would have liked this most important of pieces of information to be much bigger / bolder, ie think how prominent hearthstone cards display damage info) I thought the UI did a really good job at providing me with all the info I need to make my decisions (eg having little mouse over tool tips). I had a lot of fun playing through until the end of the first map until I got annihilated by Mr Boss Toad (perhaps overpowered? didn't feel like I stood any chance) and can see myself returning to it for more. « Last Edit: July 31, 2020, 12:14:28 PM by Fragsworth »Īwesome! The progression structure feels instantly familiar from Spire-type games, but I've never seen poker inspired card mechanics used for a battle core like that. I would love to hear the community's feedback, particularly about the first-time experience (tutorial), game balance, any usability issues, and any bugs. It's getting close to being complete in terms of features and balance, the art and UI will take a while to finish, and I want to add a LOT of new heroes at some point. It works in other browsers but you may encounter some issues. Poker Quest is written in Haxe, and is compiled to HTML5. You draw cards from the same deck as the enemy, and they use their cards against you. You traverse a high-fantasy landscape, while fighting monsters using a hand of playing cards (Ace, King, Queen, etc.) to activate your items. I'm one of the developers of Clicker Heroes (an incremental game), and I have decided to COMPLETELY change course and make a hardcore, perma-death roguelike. This is my first time posting to this community.
0 Comments
Leave a Reply. |